John Bandhauer wrote:
> And your idl looks like...?
[scriptable, uuid(C0AFBF5D-8607-4033-9BD7-F84C745CFF49)]
interface sfIGameset : nsISupports
{
boolean Open(in string path, out string errStr);
boolean Close();
};
> Where does it crash.
It crashes in some thread which has no corresonding source code. The
stack shows as only 2 deep -- assembler. So, no clues...
The problem must be very straightforward and basic -- I've got the
barest minimum of code in my DLL. I keep wondering if I've allocated
the string memory correctly. Is it correct to return something I got
from PL_strdup as an "out string" value? Or is there some special way I
need to allocate memory for this?
Another question: are there any particular compiler flags I need to use
for my DLL? I'm on a Windows platform.
- Chuck