Hi just some comments. I think mp3 is going obsolete pretty soon.why dno't we move on to some topics like mp3 pro  or wma?

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>Subject: mp3encoder digest, Vol 1 #103 - 2 msgs
>Date: Tue, 29 Jan 2002 07:33:35 +1000 (EST)
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>Today's Topics:
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> 1. lame 3.90 win32 - processed filesize (Andrey Glazunov)
> 2. Re: MS Stereo (Mark Taylor)
>
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>Message: 1
>From: "Andrey Glazunov" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Date: Sat, 26 Jan 2002 04:47:24 +0300
>Subject: [MP3 ENCODER] lame 3.90 win32 - processed filesize
>Reply-To: [EMAIL PROTECTED]
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>Hi All !
>
>i try to use lame mp3 encoder (and decoder) to create a sort of media =
>archiver for old enough game's databases which currently saves sounds in =
>.wav ...
>
>but when i try to encode and then decode sample .wav file i.e. .wav -> =
>.mp3 -> .wav (VBR)
>i get strange result - at the output .wav the size of 'data' block =
>exceeds the size of the 'source' .wav data at about 2..3% ... why ? can =
>i get its sizes equal by any way ?=20
>
>i take 'data' block from my game's database and have to insert exact =
>block (in bytes) after decompressing or database's format would crashes =
>:( ... i.e. i need a way to keep the size of data samples of the same =
>size in bytes as in the 'source' .wav (database) ...=20
>
>can anyone comment this situation ?
>
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>
Hi All !
>
 
>
i try to use lame mp3 encoder =
>(and decoder)=20
>to create a sort of media archiver for old enough game's databases which =
>
>currently saves sounds in .wav ...
>
 
>
but when i try to encode and then =
>decode=20
>sample .wav file i.e. .wav -> .mp3 -> .wav  =
>(VBR)
>
i get strange result - at the =
>output=20
>.wav  the size of 'data' block exceeds the size of the 'source' =
>.wav data="20"
>at about 2..3% ... why ? can i get its sizes equal by any way ? =
>
>
 
>
i take 'data' block from my =
>game's database=20
>and have to insert exact block (in bytes) after decompressing or =
>database's=20
>format would crashes :(  ... i.e. i need a way to keep the size of =
>data="20"
>samples of the same size in bytes as in the 'source' .wav =
>(database)  ...=20
>
>
 
>
can anyone comment this situation =
>
>?
>
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>Message: 2
>Date: Fri, 25 Jan 2002 13:44:13 -0700
>From: Mark Taylor <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [MP3 ENCODER] MS Stereo
>Reply-To: [EMAIL PROTECTED]
>
>
> >
> > Hi all,
> >
> > Just to inquire more about MS Stereo. I am confused about how the block is
> > decided between long and short blocks.
> >
> > In the previous algorithm, the blocks are decided based on LR thresholds
> > after L3psycho_anal. Is that true? Can't we use the final LR/MS thresholds ie
> > fthr for the block decision.
> >
> > One more thing on bmax(b) from 13818-7 MS Stereo section. Is that applied to
> > both short and long blocks? In lame 3.21, I notice that it is use on the
> > scalefactorbands instead of the partitions. So when the standard states to
> > calculate the LR/MS and final thresholds, it actually means the LR/MS ratios in
> > the after calculating the PE. Is that right?
> >
> > Will appreciate all assistance.
> >
> > Hann Long
> > NUS Student
> >
>
>Keep in mind that the ISO documentation is required since the format
>is going to be some kind of standard. But the companies writing
>it are surely *not* trying to make it easy for other people
>to impliment a good encoder, and I'm sure they leave out as much
>as possible. So if something in the ISO docs does (like the completely
>broken M/S stereo "sparsing") not make sense, try other strategies.
>Tonality estimation is another good example - the default tonality
>estimater in the FhG mp3 encoder is not what is given in the ISO
>docs.
>
>If you do experiment with other algorithms and find something that
>works well, I hope you'll share your experiences with this list.
>
>Mark
>
>
>
>
>
>
>
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