On Fri, Jul 17, 2009 at 2:47 PM, Bill Hart<[email protected]> wrote:
>
> The other two serious options for cross platforms Windows development
> are Qt and GTK.
>
> Qt looks like it is basically in C++. Actually it has a very fancy
> looking website which makes it look like a really nice product. I
> didn't actually try it out.
>
> To develop with Python, one uses PyQt4, which does include support for
> the scintilla text control object. But of course there is no GUI
> designer for PyQt4 which spits out python code. Instead, my guess is
> that at best you could use the Qt designer and either it spits out C++
> or XML. How you would use the latter I don't know.

I'll try to look at it this weekend, but IIRC, there was a utility
that converted the XML file into Python code.

>
> The one big drawback of Qt is it defines its own windows style or
> theme, instead of using the native one of they system.
>
> GTK has a very similar list of drawbacks. There, most definitely XML
> code is generated, not python or C++ code as such. One then uses
> libglade to parse the XML and draw the GUI. I can't quite get my head
> around how this works with a GUI designer. So you design your GUI with
> their designer. That gives you a quantity of XML. You then fire up
> python and import pygtk. You pass the XML to the library to draw the
> GUI. But then I'm not sure I understand how you capture all the events
> from the GUI in your python code.
>
> Anyhow, one big problem with GTK is it is entirely unclear whether
> scintilla is available with the latest PyGTK. There's some version on
> the net with no documentation whatsoever and a very scant website
> which claims to work with version 2, but doesn't tell you whether it
> supports the latest version 2.4 of the toolkit.
>
> Again GTK provides its own styles instead of using the native styles
> of the system. You can select styles that are supposed to look like
> the native styles of various systems, but I'm not sure that is the
> same thing. Basically if I understood correctly, you could select an
> XP theme, and every system it runs on, it would use a theme which
> looks like XP.
>
> Dunno. Doing this whole project in C++ looks infinitely more viable
> than doing it in python. In python you have to rely on someone having
> ported all the relevant C++ libraries for you or providing
> comprehensive python bindings and complete documentation. You also
> have to rely on one of only a handful of GUI designers, which all seem
> very rudimentary and broken. This all surprises me a lot. I imagined
> python with its massive library support to be a more thorough option
> for windows development. I am sure there are people who have
> successfully used it for Windows development, even for things similar
> to what I want to do, but I suspect they had to put in a lot of very
> hard work.
>
> Basically IDLE does syntax highlighting (for python) with the TkInter
> library. But from what I have read, that is to be avoided at all
> costs.
>
> I will have to think hard about whether I want to write anything in
> C++. I haven't written any for years, and it isn't a terribly nice
> language. It can make things much harder than say python.
>
> Remarkably the most popular language for this sort of stuff is
> apparently Java. But I'm not going to use Java as I've written less
> than 10 lines of Java in my life and didn't feel comfortable with the
> language at all. If I decide to do any Windows development it will be
> with a capable GUI designer on C++ or Python. Python would have been
> nice as a language choice, but it seems ill supported for this
> particular task.
>
> Someone should fix BoaConstructor. wxPython is very capable and
> extremely well implemented as far as I can tell. Even better, someone
> should make wxGlade into a proper IDE and extend its capabilities
> somewhat. The design philosophy of spe seems to be to stick a python
> IDE on the front end of wxGlade. But that isn't going to cut it,
> though it was a nice idea. I notice the project seems to not be under
> active development any more.
>
> Bill.
>
> 2009/7/17 Bill Hart <[email protected]>:
>> I looked into spe, which uses wxGlade and XRC for GUI designers.
>>
>> Well wxGlade is actually really easy to use (much, much easier than
>> BoaConstructor), though it too segfaults and drops you to the desktop
>> from time to time. However it does have an autosave which works.
>>
>> There are two problems, the styled text control is nowhere to be found
>> and it just generates code. If you then modify that code you can't
>> then go back to wxGlade and keep developing other parts of your GUI.
>>
>> All of these GUI developers also try to jam all the code in a single
>> class. Instead of subclassing the relevant widgets and allowing you to
>> customise the widgets for your own use, the entire GUI is created in
>> one single top level constructor.
>>
>> I have to admit that wxGlade had an option for adding extra code to a
>> widget. Perhaps this then subclasses for you when the code is
>> generated, I didn't try that.
>>
>> Anyhow, no stc, no use.
>>
>> XRC was harder to use. It did look like it had a subclassing feature,
>> but it isn't really WYSIWYG. The idea of including it in spe is
>> obviously that you first put the structure down in XRC, then import it
>> into wxGlade and adjust it to your liking, then generate the code.
>> Then you go to work on your code. I suppose for some projects that may
>> actually be feasible. But no stc in XRC either.
>>
>> Another bug I noted is that pychecker, which comes with spe, complains
>> about perfectly working code generated by spe.
>>
>> Bill.
>>
>> 2009/7/17 Bill Hart <[email protected]>:
>>> As will have been observed, I've been thinking hard over the last few
>>> weeks as to how we can make MPIR contribution easier. In short it
>>> would be good to have more core developers. In particular I've been
>>> working on, or planning:
>>>
>>> * Set up a Git repo and encourage its use
>>> * Write developer documentation
>>> * Write an FAQ
>>> * Write an MPIR digest detailing development progress every three weeks
>>> * Write an MPIR most wanted list, of most needed contributions
>>> * Write a set of scripts or a program which makes adding new files to MPIR 
>>> easy
>>>
>>> In this post I'll concentrate on the last of these which I've been
>>> looking into for a couple of days.
>>>
>>> The idea I had was to begin work on a cross platform windows program
>>> for MS Windows, OSX, KDE, etc, which would take the pain out of adding
>>> new files and modules to existing C maths libraries. With a little
>>> configuration it would essentially write all the boilerplate for the
>>> user, including stubs for test code, the function being added, and
>>> basically do all the configure and make stuff that needs to be done
>>> automatically.
>>>
>>> I decided to look into writing a basic programmer's editor, linked
>>> with Git, which would have this extra functionality of adding
>>> boilerplate code for new functions. The first step was to write a
>>> basic windows editor with C syntax highlighting and block folding.
>>>
>>> As python is cross platform I looked for libraries for Windows
>>> development. Initially I found:
>>>
>>> * Python 2.6, which is cross platform
>>> * pygments - for syntax highlighting text, outputting it to rich text format
>>> * wxPython - a python port of wxWidgets, a cross platform windows library
>>> * BoaConstructor - a RAD tool for fast development of wxPython code,
>>> with a GUI designer and IDE
>>>
>>> Here are my notes per package:
>>>
>>> * Python 2.6 - installs fine on my Windows box. Has a command line and
>>> a windows editor. No problems with this as far as I know.
>>>
>>> * Pygments - is distributed as a python egg. There is a version for
>>> python 2.6. So I look up how to install a python egg. Apparently the
>>> easiest way is to use easy_tools. To get that you have to get
>>> setup_tools. There is no Windows version of this for python 2.6. But
>>> you can get setup_tools for python 2.6. It is distributed as a python
>>> egg. Arggh!!
>>>
>>> So I uninstal python 2.6 and install python 2.5. I install setup_tools
>>> and pygments. If I need to use it, I probably can, but see below, as
>>> stc may be a better option.
>>>
>>> * wxPython - installs fine and appears to work. Implements a styled
>>> text control (stc) widget which has a built in lexer for C++ and the
>>> ability to syntax highlight C++. It also provides options for block
>>> folding. It has essentially been designed specifically for writing a
>>> programmer's editor with all the standard features. Documentation
>>> however, sucks. In order to implement syntax highlighting, one needs
>>> to make use of options such as STC_C_COMMENTLINE, which as far as I
>>> can find, are basically undocumented.
>>>
>>> In fact, there is basically no documentation on the wxPython website
>>> for the stc control. However someone has gone to the trouble of
>>> attempting to document it here:
>>>
>>> http://www.yellowbrain.com/stc/index.html
>>>
>>> However, the meaning of the various stc variables is not listed. Only
>>> a list of possible variables is given, here:
>>>
>>> http://www.yellowbrain.com/stc/varwrap.html
>>>
>>> The stc also provides a lexer for asm syntax highlighting, though I
>>> have no idea which asm format it highlights. Again that is
>>> undocumented, and a google search does not help with finding proper
>>> documentation for any of the stc.
>>>
>>> * BoaConstructor - Installs fine. But full of bugs.
>>>
>>> 1) You have to put all graphical widgets down in precisely the correct
>>> order first go in the GUI designer, otherwise you have to do your
>>> entire project from scratch, as there is no easy way to change it once
>>> it is down. For example you can't remove a panel and replace it with a
>>> sash window if at some point you change your mind.
>>>
>>> 2) When any widgets are moved around, they do not render properly. You
>>> can't see them or they cause blag drag marks across all the other
>>> widgets.
>>>
>>> 3) There's no easy way to select a widget to delete it. The only way I
>>> have found is to click on it in the inspector, hope that some black
>>> sizer dots appear, click precisely on one of those dots, then click
>>> delete. There's no way to graphically select the widget you want to
>>> delete.
>>>
>>> 4) It's impossible to move some widgets. Even selecting them via the
>>> workaround in 3 does not allow one to move the widgets, as you cannot
>>> move them by clicking on the sizer dots, you have to click in the
>>> widget's center, which causes another random widget to be selected.
>>>
>>> 5) BoaConstructor crashes frequently, losing your work. And I don't
>>> mean that python just gives some kind of error message. The whole
>>> thing actually segfaults and drops you back to the desktop.
>>>
>>> 6) If you rename any of the default names, like frame1, that
>>> BoaConstructor gives the widgets, it loses track of them and you have
>>> to start your entire project from scratch. This is irrespective of
>>> whether you rename them in code, the inspector or otherwise.
>>>
>>> 7) It is very difficult, though not impossible to figure out how to
>>> associate menus with options on menubars. The logical way of doing
>>> this via the inspector has not been implemented.
>>>
>>> 8) Many widgets come up with default sizes of zero, or panes of size
>>> zero. Thus there is no way to see them, resize them, add things to
>>> them, etc.
>>>
>>> 9) BoaConstructor regularly loses the connections between various
>>> widgets, e.g. if you add a sash window into a split window and a text
>>> control the other side of the sash in the split window, the inspector
>>> frequently loses the association.
>>>
>>> 10) BoaConstructor checks your code for you, and helpfully prevents
>>> you from entering the GUI designer if you have written correct code,
>>> by telling you that you have supplied the incorrect number of operands
>>> to various functions. If you supply the incorrect number as it wants
>>> you to, it either doesn't compile, or BoaConstructor simply thinks you
>>> still have the incorrect number of operands.
>>>
>>> So quite clearly BoaConstructor is still far too underdeveloped to be
>>> stable. It's only a 10 year old project. Using it is pointless.
>>>
>>> So perhaps I made the wrong choice. What else is available for GUI
>>> design which operates with xwPython?
>>>
>>> Two other highly recommended options are wxGlade and PythonCard. I
>>> tried the latter.
>>>
>>> * PythonCard - The Windows installer failed. I went back to an earlier
>>> version of python card. The Windows installer failed. This tells me
>>> they have precisely zero users on Windows, and they don't know about
>>> it. Eventually I got the source. I opened the documentation and went
>>> to the install instructions. I clicked on Windows install and got a
>>> dead link. I clicked on OSX install and got a dead link. I eventually
>>> found a document somewhere telling me how to install on some weird OSX
>>> variant. I got just enough info from that to tell me how to install
>>> PythonCard.
>>>
>>> I started reading how to use it. Instead of being an IDE, it is a DE,
>>> i.e. it is not integrated at all, but is a serious of completely
>>> unrelated tools. The source code it emitted was also not doing import
>>> wx, as I expected, but import card. So it is implemented as a library
>>> on top of wxPython. Given that this was next to useless I gave up.
>>>
>>> * wxGlade - admits on their website that it is not an IDE, but simply
>>> a designer and the generated code only displays the widgets, and no
>>> more. It recommends that people after an IDE use PythonCard,
>>> BoaConstructor or spe.
>>>
>>> So I look into that last option:
>>>
>>> * spe - the website is shocking. I couldn't make head nor tail of it.
>>> It appears that you have to download the source code from
>>> subversion.... Haven't tried that out yet.
>>>
>>> So I backtracked at this point and thought, perhaps wxPython is not
>>> the best choice for a widget toolkit for cross platform windows
>>> development.
>>>
>>> Everywhere I look however, I see two main options recommended.
>>> wxPython and TkInter, the standard GUI toolkit distributed with
>>> Python. Apparently every year it is a standing tradition to affirm
>>> TkIinter as the standard GUI library distributed with Python, however
>>> numerous people think it is dead, because of wxPython.
>>>
>>> Well maybe python is the wrong language for this sort of thing. But
>>> what else is there Java? Yuck. C++, too much work, though wxWidgets is
>>> available for C++ and was probably available for C++ first. But I've
>>> looked for decent RAD and GUI designers for C++ before, and all the
>>> good ones are commercial.
>>>
>>> Probably these days, the hot area to develop such cool tools is over
>>> the wire, i.e. browser based stuff. But I don't want to reinvent the
>>> wheel, and I have little experience with anything web related other
>>> than Javascript, which is far too slow and difficult to code, from
>>> experience. Too many systems to learn there otherwise.
>>>
>>> This is proving to be too frustrating. I'm going to look into spe, and
>>> also see what the canonical option for RAD/GUI design with TkInter is,
>>> including looking for an already implemented widget for source code
>>> highlighting. If I don't find what I am looking for, I'm officially
>>> giving up on the windows route.
>>>
>>> That would leave bash scripts maybe, or a command line C or python
>>> program. But I've no idea how to make the very complex feature I want
>>> to eventually implement, work from a command line interface. If I
>>> start this project, I obviously want it to go a lot further than just
>>> allowing one to add a few files to maths libraries. I want to add
>>> parsers which will allow for simplification of various repetitive and
>>> boring things we have to do over and over again when writing C maths
>>> libraries. At the very least it will need to parse C code and assembly
>>> code, but there's a whole lot more to what I had been thinking
>>> through.
>>>
>>> Bill.
>>>
>>
>
> >
>

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