Tobias Oetiker wrote: > Well adding a new function is ok, but I can not see what problem > this solves ... what was causing problems for you was most likely > the fact that I did number the points the wrong way round ... if > you draw them C B A and then add f e d things should work ...
Could very well be. > by using the primitive operations I have defined in rrd_gfx and > bilding on them instead of going into rrd_gfx and adding code there > would be that the whole graphing engine bit stays small and easy to > manage ... so at least I would suggest zou use the rrd_gfx > primitives in the gfx_arc_sect code instead of art_ primitieves ... > if this is ok with you I will change the code ... Sure. Another candidate for improvement is the selection of the number of points on the circle. I know the current number is just enough for full circles yet way too much for smaller pie parts. The next step would be adding a grid and labels. cheers, -- __________________________________________________________________ / [EMAIL PROTECTED] [EMAIL PROTECTED] \ | work private | | My employer is capable of speaking therefore I speak only for myself | +----------------------------------------------------------------------+ | Technical questions sent directly to me will be nuked. Use the list. | +----------------------------------------------------------------------+ | http://faq.mrtg.org/ | | http://rrdtool.eu.org --> tutorial | +----------------------------------------------------------------------+ -- Unsubscribe mailto:[EMAIL PROTECTED] Help mailto:[EMAIL PROTECTED] Archive http://www.ee.ethz.ch/~slist/rrd-developers WebAdmin http://www.ee.ethz.ch/~slist/lsg2.cgi
