On Thursday 06 September 2012 11:28:00 wahono sri wrote:
> Hi Martin
>
> I updated to https://gitorious.org/mseuniverse/mseuniverse
> SDL convertion to MSEgui :
>
> drawinfo.paintdevice = pixmapty = SDL_Surface
> drawinfo.gc.handle = SDL_Renderer (software renderer for bitmap and
> hardware renderer for window/form)
>
> At the moment linking GUI and GDI looks some success, but I remove
> fsynccanvas (with -duse_singlecanvas) because every SDL_Window can
> create 1 SDL_Renderer only.

twindow.fasynccanvas is used by twidget.getcanvas, usually to calculate text 
sizes for layouting.

> in msesdlgdi.pas.copy area, if you activate
> SDL_SaveBMP_toFile(drawinfo.paintdevice,'c:\bb.bmp'); to see what is
> canvas content to file, I think it looks painted correctly.
> But all canvas does not painted to screen.
>
> Please take a little time to see what's wrong in my job. Please run
> testsdl.prj and switch between :
>
>  {.$define testlib} //test SDL lib
>  {$define testgui} //test MSEgui
>
> to see how independent SDL work with  testlib and link to MSEgui with
> testgui. Only for windows because some folder management should create
> without SDL.
>
I am very busy at the moment, I'll see what I can do later.

Thanks, Martin

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