Sometimes it becomes difficult (too much things to keep in mind &
trace) to manage app behaviour if its widget initialization & logic is
only by RTTI (hidden "magic" duties). Because of that, many people
(guys on my work, for instance) fear of loosing control over such kind
of application. Manual creating in code is an way to avoid that but
feels cumbersome (a lot of code lines for simple task) as to setting
many widget properties.
Martin, what do You think about extending widget contructors to accept
multiple options as same time in arbitrary order ? Smth like :
wgrd1:= TSomeWidget.Create ("prop1=prop1_val, prop2=prop2_val,
optionsedit+=[oe_nonull]") or etc.
or smth better if possible.
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