On Saturday 01 March 2014 15:44:48 Ivanko B wrote:
> At a glance, the delays are most likely not GM related. Even without
> downscaling GM wins approx 2 times anyway in this testcase.
> But with upscaling GM looses FPImage wiuthout scaling.

Sure, because the amount of pixels which must be transported to the "screen" 
is much bigger. As I wrote before, the time to transport the pixels from GM 
memory to a gdi32 bitmap handle dominates. Try to load a big jpeg or png 
rotate it and scale it down -> it will be much faster because the amount of 
pixels which must be handled by gdi32 is much less. Rotation is handled 
before scaling BTW.

> Double upscaling - 1920x1080 (the pic me sent)-> 3000x2000 ->
> 5000x3000x45rot.deg GM performs very slow - 140 seconds, CPU load
> isn't high..

-> bottleneck is the GPU and videoram in this case?

5000x3000x1.41x1.41 = 30Mpixel. Is scrolling of that huge image OK? How is the 
performance with activated 'rotmonomask'?

Martin

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