>Can you explain more? I don't understand.

I reinstalled Mseide and the prior install (which is still there) was being
detected and remapping the correct directories was the initial problem.
Then it complained because the tframetemplate.paintoverlay implementation
was different from the definition. The definition specified the
astate:framestate default nil value 'framestateflag = []'. Adding it to the
implementation allowed it to compile. I am usining FPC 2.7.1, mind you. All
seems fine on Windows7 64 except the port enumeration problem.

Can you address a Windows com port like a Linux com port, like
'/dev/ttyUSB0' ? Never considered that. I will search it.

Thanks,
Bill




On Fri, Jan 2, 2015 at 3:50 AM, Martin Schreiber <[email protected]> wrote:

> On Friday 02 January 2015 05:39:05 Bill Buzzell wrote:
> > Bill Buzzell <captbill279@...> writes:
> >
> > I found my issue. My settings were pointing to a previous install. Then I
> > had an error with tframetemplate.paintoverlay (msegui.pas ln 5611). I
> added
> > the default value to the framestateflagsty and it builds now.
> >
> > procedure tframetemplate.paintoverlay(const acanvas: tcanvas;
> >                 const arect: rectty; const astate: framestateflagsty =
> []);
> >
> Can you explain more? I don't understand.
>
> > My ports are not being enumerated though. I tried adding them to the
> > msecommport.pas with no luck.
> >
> > commnrty = (cnr_invalid=-1,
> > cnr_1,cnr_16,cnr_3,cnr_4,cnr_5,cnr_6,cnr_7,cnr_8,cnr_9,cnr_2,cnr_34);
> >
> > commname: array[commnrty] of string
> > ='','COM1','COM16','COM3','COM4','COM5',
> > 'COM6','COM7','COM8','COM9','COM2','COM34');
> >
> > Any ideas?
> >
> tcommselector accepts paths, please try to enter the comm name by keyboard.
>
> Martin
>
>
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