> Then one needs to find a workaround
Hello Martin.
Till now, I do not get good result using only snd_pcm_drop to stop the
stream.
I m more lucky (with help of PortAudio code) with snd_pcm_drain.
int
alsa_object_flush(struct audio_object *object)
{
struct alsa_object *self = to_alsa_object(object);
if (self && self->handle){
snd_pcm_nonblock(self->handle, 0 ); // adding this
snd_pcm_drain(self->handle);
snd_pcm_drop(self->handle); // if not ---> crash when stop/start
}
IMHO the result is better (even if there is still a little "click" when
changing frequency.)
Fre;D
PS: We will find the cause of the problem and fix it, sure.
--
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