Hi Fred,

Nice to have these options I understand that is good for people that don't
know English but for me, I learned computers in English language, I use the
apps and program in English. It seems awkward to try to use the computer in
my language.  I also prefer to address the mouse peripheral as "mouse" in
English rather than say that I use a mouse in my language to operate my
computer. The mouse is a pest, and it carries diseases, let it be of
English origin only 😁 .

But yes, thank you for the options!

On Wed, Jan 26, 2022 at 12:07 AM Fred van Stappen <[email protected]> wrote:

> Hello everybody.
>
> In last commit of mseide-msegui was added a new define: "mse_dynpo".
> When this define is enabled ( -dmse_dynpo as fpc parameter ) you will be
> able to use the "po" way instead of "mseconst_xy.pas" way used till now.
>
> The "mseconst_xy.pas" way uses a pascal file for each language and must be
> compiled to use it.
> It has the advantage that all your languages are included into the binary
> but it blows it and no change nor adding a new language is allowed after
> compilation.
>
> The "po" way has only one default mseconst_dynpo.pas with all the words
> (usualy in English) compiled into the binary.
> When charging a language, a array of strings will be filled and used for
> the new captions after check with the compiled consts.
> You may add how many po files or change it without the need to recompile
> the application.
>
> By default it is the "mseconst_xy.pas" way that will be used.
>
> There is a demo with some po tools in /mseide-msegui/tools/potools/
> You may also compile mseide himself with the -dmse_dynpo parameter (but
> translation is only for caption of widgets, like dialogs, mseide forms are
> not translated (yet?).
>
> Comments are very welcome.
>
> Fre;D
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>


-- 
Vasi
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