On Sep 3, 2010, at 11:59 AM, Peter Bigot wrote:
> MB: Help is certainly welcome.  Wiki pages with updated instructions,
> especially how to build (especially on windows) would address the biggest
> problems; perhaps, having recently succeeded, you could document what you
> did?

I'd rather document what I did on the Mac side... my whole goal is to eliminate 
my need to ever touch Windows, and I was only building there because I didn't 
know yet that I could flash and debug chips under OS X with mspdebug!

> We could also use a downstream packager for OSX, so people won't have to
> fight with the build process.  (Ubuntu and Windows, too; I think Rob
> Spanton's doing Fedora/RedHat, though we haven't coordinated the release
> processes yet: that should be done with the return to mspgcc.)

I'm not sure if I know how to do that (particularly, capturing any needed 
prerequisites from MacPorts or Fink), but I might look into that if somebody 
more experienced in that area doesn't grab the task first. It took a bit of 
pain to build the compiler toolchain, build mspdebug, find-patch-install needed 
kernel extensions and so forth, and it'd be really nice if future Mac users 
could just drag a folder out of a .dmg or double-click a .pkg!

I'm still not quite at the finish line, since Insight wouldn't build for me and 
I decided to put off debugging that until I got the other stuff basically 
working.



-- 
Mark J. Blair, NF6X <[email protected]>
Web page: http://www.nf6x.net/
GnuPG public key available from my web page.





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