On Sep 3, 2010, at 11:59 AM, Peter Bigot wrote: > MB: Help is certainly welcome. Wiki pages with updated instructions, > especially how to build (especially on windows) would address the biggest > problems; perhaps, having recently succeeded, you could document what you > did?
I'd rather document what I did on the Mac side... my whole goal is to eliminate my need to ever touch Windows, and I was only building there because I didn't know yet that I could flash and debug chips under OS X with mspdebug! > We could also use a downstream packager for OSX, so people won't have to > fight with the build process. (Ubuntu and Windows, too; I think Rob > Spanton's doing Fedora/RedHat, though we haven't coordinated the release > processes yet: that should be done with the return to mspgcc.) I'm not sure if I know how to do that (particularly, capturing any needed prerequisites from MacPorts or Fink), but I might look into that if somebody more experienced in that area doesn't grab the task first. It took a bit of pain to build the compiler toolchain, build mspdebug, find-patch-install needed kernel extensions and so forth, and it'd be really nice if future Mac users could just drag a folder out of a .dmg or double-click a .pkg! I'm still not quite at the finish line, since Insight wouldn't build for me and I decided to put off debugging that until I got the other stuff basically working. -- Mark J. Blair, NF6X <[email protected]> Web page: http://www.nf6x.net/ GnuPG public key available from my web page.
