Hi

Just some observations:

> CString str("hello");
> char* tmp = (char*)malloc(str.GetLength() + 1);
> wcstombs(tmp, str, str.GetLength());
> LibraryFuncCall(tmp);
> free(tmp);

malloc? free? This is C++ isn't it? Shouldn't you be suing new and 
delete? What if wcstombs or LibraryFuncCall trhow an exception? You'd 
get a memory leak! Try using boost's (www.boost.org) array pointer and 
new and delete instead.

Regards
Paul

Paul Grenyer
Email: [EMAIL PROTECTED]
Web: http://www.paulgrenyer.co.uk

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