Salut,

J'ignore si le Sony 500 supporte le poke -1,170, (je crois que le Sony 700
le supporte), mais je suis CERTAIN que le poke -1,170 est celui n�cessaire
pour bon nombre de MSX Philips, qui eux crashent lorsqu'on tape poke -1,255
(poke du Sony 700), en fait le poke -1,xxx sert en generale a lancer un jeu
craqu�... Et il me semble que plus on dispose de RAM moins on a des
probl�mes, mon Philips NMS 8280 ne supporte pas le poke -1,255 car il
dispose de 128 Kb de RAM, mais lorsque je lui ajoute une cartouche de memory
mapper de 1 Mb, il me semble qu'il accepte le poke -1,255 (ca fait longtemps
que j'ai plus essay�), le Sony 700 dispose de 256 Kb de RAM en standard...

Suggestion donc: remplace le 170 par 255 ... (confirm� en quelque sorte par
ton peek, car &HFF = 255 sur 1 byte est-ce n�cessaire de le souligner ?)

Bien � toi,

MetalGear

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-----Message d'origine-----
De : HERVE MONCHATRE <[EMAIL PROTECTED]>
� : [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date : jeudi 12 mars 1998 3:20
Objet : Troubles with Msx ram connecting


>I am a new french user, and i have problems with my Sony HB500F.
>Somebody has send me some games, as knight Lore or Alien 8, and these
>programs crashe on my computer. Looking at the code of these games, I
>found strange things...
>
>In each Basic loader, there is the instruction POKE -1,170. it crashes
>my computer (pEEK &HFFFF = &HFF).
>
>I have looked in PORTAR.DOC and in the Msx read book to know how a Msx
>connects rom and ram pages. They say, &hA8 port ! Right... I made a
>little asm prog to know which pages are connectec when the msx is in
>'basic' mode, result 00...  It seems quite odd to me, it might be &hA0
>or &h28, no ?
>
>Well, is anybody can explain me the way to adapt these games so that
>they can run ok on my machine, it would be nice...




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