A way to at least make it -in the case of Logi-Bal- harder to pause the game
on a MSX2+:so that you can't see the puzzle:
---
Enable screen at line 0, disable the screen at line 211.
---
I don't know how long the building of the screen takes the VDP, but in case
the VDP needs 20% of the time between 2 interrupts to build the screen, the
chance would only be 20% that the 'puzzle' is visible... And if you're
_lucky_ the player gives up after 2 or 3 times trying...
By the way, Strategic Army will use the R800-mode on a turboR, for it needs
all the speed it can get... So it should be able to catch the pause-key. But
anyway, I already knew that the pause-key couldn't be catched on a MSX2+ but
that it could be catched on a turboR... However, I didn't know it couldn't
be catched in Z80-mode.
~Grauw
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