At 10:24 AM 09/18/98 +0200, you wrote:
>- Led change
>Making funny light-loops using the LEDs on your MSX, which are on a 'normal'
>MSX just using the CAPS-led, on a Japanese MSX using the CAPS and KANA led
>and on the turboR even using all changeable leds..
>I my game, for example, normally there will be a calm loop of a light
>'walking' over all leds. But if you are under attack, they will flash wildly
>and if a building explodes they wil also make a great FLASH...
Things like this are fun when they are used in a few games. But if every
game would use it, it's really boring. So actually by telling all the
mailing list about it, you take a risk that other people will use the idea
as well and make your game less original.
>In other games, for example in Akin, they could indicate if you are coming
>close to a boss or so... One condition: it should be possible to turn this
>option off in a menu of some kind, because I can imagine some people find
>this very irritating...
You should never use the LEDs for practical purposes. If you do that,
people are forced to look away from their screen to their keyboard just to
look at the LED status.
>- turboR extra button-use
>If somebody presses the tR-Pause-button you get another pause-screen than
>when using the conventional STOP-button. Also, you could make up some funny
>thing when somebody switches the ROM-switch, for example an extra cheat-mode
>or so (read NYYRIKKI's new page http://www.clinet.fi/~nyke about this
>switch).
Just try to catch the turbo R PAUSE button in Z80 ROM mode. If you succeed,
I'll give you a big applause. I never managed to disable it, and I really
wanted to, because pressing PAUSE gave away all our line interrupt tricks.
A practical use of turboR keys is to make people press the "execute" key
(often called "yes") while booting if they want to run the game in R800
mode when the game will in fact run too fast that way. This was done in the
disk version of Solid Snake English and in Jerome's double SCC crack of SD
Snatcher. Note that SD Snatcher actually plays better in R800 mode (in my
opinion).
>- SRAM support
>It should be great if all games are going to support SRAM-cartridges...
>Varying from PAC to turboR-SRAM to the Sony SRAM-module. At least my game
>will support all of them I can get data about.
Supporting PAC SRAM is a good idea, if your save games are small. Other
SRAMs (for example Game Master 2) are too rare.
Please don't use turboR SRAM, because you take the risk of destroying
someone's SRAM drive.
>These things are not too much extra work but they DO mean a lot of extra
>fun!
Please don't spend time on useless extra's, just concentrate on getting a
good game released soon.
Bye,
Maarten
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