>:>Heh, you could even do (and I would certainly try)
>:>some emulators and voila 100's of new games for your MSX in a blink of an
>:eye!
>
>What about a Gameboy-emulator??? (well it's a start).
>Anyway, you'll need an Gfx9000 then, for the V9938/58 is way too slow for
>emulating gameconsoles...

Funny you said that. I programmed a Gameboy emulator in x86 asm for MS-DOS,
and I know the machine almost inside out!

I already have a Gfx9000 so GIMME THE DAMN Z380 ;)
The nice thing about Gameboy is that it has a chip similar to the Z80.
Normally that would be a bad thing, because emulating a Z80 on Z80 is very
hard, BUT the Z80 is gameboy is severely crippled, it doesn't have IX/IY or
shadow registers, no ED-opcodemap 'n some more changes...

I think a recompiler for gameboy to MSX2 or turboR would be possible, but I
have no idea of how to program one other than porting each game manually.

Talking about emulation, I've already written a 6502 core in Z80 asm, but
I've never been able to test if it works. If anybody wants to help me with
this PLEASE. I was actually thinking of making a NES emulator for
turboR+Gfx9000, but the NES has too many dirty tricks... Maybe some arcade
games would be possible!

And people, please don't e-mail me saying I'm crazy, because I know that
already ;)

Greetz,

                Patriek



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\_________|  |________| The New Image -since 1991-/  Secret Agent W7

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