On Mon, 31 Aug 1998, Manuel Bilderbeek wrote:

> When I looked at the AUTOEXEC.BAS, I saw the following POKE command in
> it: POKE -54,35 that was only executed if a Music Module was connected
> (something like: IF INP(&HC0)<>255 THEN POKE -54,35)). This is the poke
> to let a MSX Audio emulate a MSX Music, if I'm not mistaken. I've asked

Yes, you are right, Compile used this to detect MusicModule for their
player...

> about this POKE earlier on the Mailinglist, but then I also couldn't get
> it working on my particular Sony G900P. And indeed: when I remove this
> POKE, the BCF DiskStation 6 works fine. So it seems that this pokes
> severely affects the diskoperations! In fact, all diskoperations fail or
> do very strange after this poke! E.g. when I do: (with a Compile
> diskmagazine in drive a:)
> POKE -54,35
> CALL SYSTEM
> 
> then the computer hangs after displaying "LOADING DS .... (something)"
> 
> Without the POKE, it runs fine!
> 
> So, what could be the cause of the fact that this poke messes up my Sony
> G900P diskrom/diskfunctions?

Yes, you are very right about this... Sony HB-900P has a bit different
diskrom, that in most of other MSXs. Anyway you should be able to make
that game to work, if you replace that line in your AUTOEXEC.BAS with
followwing line :

IF INP(192)<>255 THEN FOR I=0 TO 
4:POKE-68+I,PEEK(-54+I):NEXT:POKE-34,188:POKE-53,201:POKE-54,35

This line is only creation of my head, so I'm not sure if it work or not,
anyway you should try it.

Greetings :
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