> >How to adjust the SCC slot: > > > >search for the following command in the konami game: > > > > out (&Ha8),a = primair slot selection > > > > 76543210 bits > > 33221100 pages > > > > in bits 2 and 3 the SCC slot number is set (inverted!!!) > > Inverted? Don't you mean back-to-front? > > Anyway: > xxxx00xx for slot 0 (theoretically) > xxxx01xx for slot 1 > xxxx10xx for slot 2 > xxxx11xx for slot 3 (some MSXes actually have slot 3 as a cartridge port) > > In a cracked Konami that uses SCC in slot 2, the value is probably > 11111000, which is F8 in hex. So look for 3E F8 D3 A8 and change F8 to F4. > Ok, I scanned all 8 16k blocks of my cracked contra, but I couldn't find these bytes! I even couldn't find 3E ?? D3 A8... So there has to be another way! Easier is uploading a version of Contra, Space Manbow, Salamander, Nemesis III and Nemesis II (my version doesn't give any sound at all, even with the SCC in a slot), that works with the SCC in slot 1! Also still wanted: Bubble Bobble that doesn't crash in stage 100, and Aleste II that doesn't crash when the end-demo should appear... Grtjs, Manuel PS: MSX 4 EVER! PPS: Visit my homepage at http://studs.sci.kun.nl:8888/manuelbi **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) ****
