> >How to adjust the SCC slot:
> >
> >search for the following command in the konami game:
> >
> >    out (&Ha8),a     = primair slot selection
> >    
> >    76543210 bits
> >    33221100 pages
> >
> >    in bits 2 and 3 the SCC slot number is set (inverted!!!)
> 
> Inverted? Don't you mean back-to-front?
> 
> Anyway:
> xxxx00xx  for slot 0 (theoretically)
> xxxx01xx  for slot 1
> xxxx10xx  for slot 2
> xxxx11xx  for slot 3 (some MSXes actually have slot 3 as a cartridge port)
> 
> In a cracked Konami that uses SCC in slot 2, the value is probably
> 11111000, which is F8 in hex. So look for 3E F8 D3 A8 and change F8 to F4.
> 

Ok, I scanned all 8 16k blocks of my cracked contra, but I couldn't find these 
 bytes! I even couldn't find 3E ?? D3 A8... So there has to be another way!

Easier is uploading a version of Contra, Space Manbow, Salamander, Nemesis III 
and Nemesis II (my version doesn't give any sound at all, even with the SCC in 
a slot), that works with the SCC in slot 1! Also still wanted: Bubble Bobble 
that doesn't crash in stage 100, and Aleste II that doesn't crash when the 
end-demo should appear...

Grtjs, Manuel

PS: MSX 4 EVER!
PPS: Visit my homepage at

http://studs.sci.kun.nl:8888/manuelbi


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