>Hi all,
>
>> 
>> Hi every body,
>> 
>> 
>> Is there someone to explain or send me source code of a MIDI replayer for
>> Turbo R GT??
>> 
> I'm coding a MIDI replayer for MSX2 and MoonSound with Machine Language.
>There is no source code, sorry :)
>
> MIDI file format is bad for playing on MSX.
> Firstly, it requires high speed clock frequency. So you cannot use
>time interrupt for playing it. Or you lose tempo.
> Second problem is the variable length encoded event time. It takes much
>CPU time. The solution of this problem is pre-decodeing. But you need
>lots of memory (4 bytes/one event)
>
>> I would like to check how much CPU time need a MIDI replayer and if I can
>> use it in agame
>> 
> Anyway, it's possible to make MSX MIDI replayer. But I think that MIDI
>replayer is not adequate for games. It's the best to make your own replayer
>and music file format. Or seek other replayer/composer...
>
Sorry for late reply (vacation, new work found, no time to use Inet)

I wrote a MIDI-file  replayer for Music Module a year or two ago.
If anyone is interested in source code (that's 40K in ML or so)
this can be arranged.

Greets!
-- EV
==========================================================================
* Egor G. Voznessenski *  -- MSX fan -- Tubed audiodude -- Pendor fan -- *
*     aka              *  FIDO: N/A        EMAIL: [EMAIL PROTECTED]   *
* Valve Buster//SOLiD  *  http://www.glasnet.ru/~msxegor                 *
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