Shadow wrote:
> 
> In article <78a3md$9a0$[EMAIL PROTECTED]>, [EMAIL PROTECTED]
> says...
> >
> >>I really wish the Dutch MSX-demoscene would also rise from its
> gloomy
> >>grave and show some new stuff ;v)
> >
> >
> >You have a point, we made fantastic demos, but nowadays,
> somehow....we don't
> >do it anymore......
> >
> >Greetz,
> >
> >Anne
> >
> >
> Hmmmm, I quess we're just some laze-budheaded-ignorance-fools...Making
> demos
> is pas� I think... every thing's been done before!

Yep, I even did a shaded texturemapped 3D-engine on a regular MSX2.
Some people who were at the latest zandvoort and tilburg saw it.
The speed is still aceptable.
Still haven't publiced it in some demo or product yet.
I'm planning to use it in SandStone, our next puzzle game, when you
enter your highscore initials.


David Heremans

-- 
"How should I know if it works?  That's what beta testers
 are for.  I only coded it."
(Attributed to Linus Torvalds, somewhere in a posting)

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