>Wow! What a philosophical discussion for my comic comment...
>Let's continue... I said a 4D game, but I not specified that the 4th
>dimension was time. It can be, for example, hiperspace... ;-)

Snif... it is so easy to make a Nemesis... why nobody does it, instead of
N-dimensional discussions? Waaa! I want!! (>.<)

>>Anyone played the MSX-collections on PSX? They are really cool, with
>>SCC-music included! Konami made an MSX-emu too :-)
>No, I haven't. Where I live is hard to find those games. Only "xxxx Fighter"
>or "Fatal Killer Instinct Fighter", or "Red Alert vs. Quake" are
>available...

Also where I live! (hum... same place! 8-) Some day we will found a game
called "Virtual 3D (real-time version)" with the following text in the
package: "This program does nothing, but hey, graphics are 3D and everything
is virtual!!" And of course, people will buy it... X-D

>>A game is good/ bad because of the concept on which it is build...
>>2D or 3D is a way to express the concept, it is not the goal of the game to
>>be 2D or 3D, it should be fun to play
>That would be true when the goal of the game was to be fun to play it. But
>in the PC world this is hardly ever the case.

Nowadays, if you want good games for PC, you must load a console emulator!!

-------------------------------------------------------
        Konami Man - AKA Nestor Soriano (^ ^)Y
                 Itsumo MSX user

              [EMAIL PROTECTED]
http://www.geocities.com/SiliconValley/Bay/9797/msx.htm
                Test NestorBASIC!!

This Pentium will become obsolete in 5 seconds...
                4... 3... 2...
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