Stephan Szarafinski wrote:
>A game is good/ bad because of the concept on which it is build...
>2D or 3D is a way to express the concept, it is not the goal of the game to
>be 2D or 3D, it should be fun to play
That would be true when the goal of the game was to be fun to play it. But
in the PC world this is hardly ever the case.
An example: I know someone from a PC software company and he made a
incredibly cool 2D shoot'em-up. But the publishers didn't want to release
it because they were afraid 2D wouldn't sell. So he converted the game to
3D and they did accept it. Mind you, the game was EXACTLY the same, just 3D...
So that's how the publishers think about it, if it ain't 3D it ain't good!
(And WHY do the publishers think that way? Because the PC-gamers want it!)
Greetz,
Patriek
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