> > >I need this because I want to put the character-patterns in sprites...
> >
> > Then, you have the data on the perfect way to copy it directly to
> the
> > sprite definition ;)
>
> How to do that in BASIC?
PEEK and VPOKE. Get the ROM address, where the bit-coded character set is
stored, from &HF920 and the VRAM address, where the sprite matrix table is
stored, from the MSX data book.
/\/\ark
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