> > >I need this because I want to put the character-patterns in sprites...
> > 
> >   Then, you have the data on the perfect way to copy it directly to
>  the
> > sprite definition ;)
> 
> How to do that in BASIC? 

  PEEK and VPOKE. Get the ROM address, where the bit-coded character set is 
stored, from &HF920 and the VRAM address, where the sprite matrix table is 
stored, from the MSX data book.

/\/\ark
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