On 26 Feb 1999 15:11:36 +0100, in local.msx.int [EMAIL PROTECTED] (Laurens Holst) 
wrote:
> >> Note about Abyss: You know, Abyss is doing that game, XTazy. Nice, but
> >it
> >>requires GFX9000, Moonsound AND harddisk. So, I think XTazy will be
> >surely
> >>the best, but also one of the most unpopular MSX game which had ever
> >been
> >>made. Why? The requirements to run XTazy.
> >Yes you�ll need a tR too, to run this game. But if more games of this
> >kind are made for MSX2/(tR) (With G9000/MOONS) people will finally be
> >forced to upgrade their system to get (and hopefully cool) new games.
> 
> Well that's shit, real shit. I can easily get a MoonSound (in fact, I have
> one) and a Gfx9000. These an still be bought. But a MSX turbo R... Heck,
> those are rare!!!
> It's quite shit that XTazy is tR-only. If this game was MSX2 I would have
> bought a Gfx9000 only to play this game (and then maybe make one myself)....
> Now I, a simple MSX2-user can't play XTazy and have to wait for other
> Gfx-games which DO work with a MSX2... Does XTazy really need so much
> processor-power? Couldn't it, for example, work on an MSX2 7MHz, which still
> can be aquired?
> 
> 
> ~Grauw
 

Hi

All this messages about XTAZY are not
true.
Martial Benoit stopped the coding of this
game, now Stichting Sunrise found a new
coder. I'm shure that XTAZY works on a
normal MSX2, but not in the same speed
as on a Turbo-R.

Peter Burkhard

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