Andrea Gasparrini schrieb:

> I want to know if you have a ROUTINE in language machine from BASIC with of
> the POKE or other for make move the SPRITE to tall speed in language machine,
> understands!!, because from BASIC is slow for create videogame, understands!!!,
> all ok!!!!

The slowest part of a videogame IS definitely the PlayerControl and
the calculation of the spritemovement! To display the whole thing
isn't the bottleneck!

So, if you want to write a game - write the whole stuff in TurboPascal, C,
and preferable Assembler!

greetz
JJoS


--
Tilburg Team: Janosch, SGI, D-AX, inDark,
               -----, SFS, Chief-Gavaman
------------------------------------------
I hate bugs! - I like Starship Troopers...



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