At 00:52 19/05/99 +0200, you wrote:
>An average PC/PSX 3D scene contains a lot of vertices and textures. Loading
>that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can
>do it in reasonable time, but MSX2 with floppy, nah...

        Well, I saw some Japanese homepages where there were something like
that. Surely it wasn't a full rendered image moving in real time, but it
was a colored wireframe one, like that from Elite.

>Also, the MSX bus is slow so both the 3D transformations and the texture
>mapping would have to be done in the 3D hardware. Talking about "using the
>computer only as a power supply"...

        Are you (not Maarten, but everybody) thinking about placing a 3D
chipset into our MSXs? Hmmm, surely our problem won't be preparing the
evaluation board, but who'll write this hypotetical BIOS? 

>Actually, what I'd like to see on MSX is MP3 playing. Not in software, that
>would be too slow. But using an MP3 decoding IC, the MSX would have no
>problem to supply the data. After all, 128kbps is only 16K/sec, a CD-ROM,
>HD or ZIP on MSX can do that easily.

        Sure I saw another homepage about some MP3 decoding ICs, but
unfortunately I didn't get the URL.

        Does anyone know more information about the ESE DSP Unit? It would
be a nice idea, placing a MP3 decoding scheme into it. As they said, you'll
load up to 4 drivers, where you can have J-PEG and/or M-PEG decoding, SCC
and/or Moonsound emulation... Why not a MP3 decoding "module"?
________________________________________________________________________
Ricardo Jurczyk Pinheiro - ICQ UIN:3635907 - [EMAIL PROTECTED]|_Sola  Scriptura |
http://i.am/rjp -M.Sc. Numerical Modelling (hope so!)  |_ Sola Gratia  |
UFF - Niteroi - RJ - Brazil  -  [EMAIL PROTECTED]    _|  Sola Fide  |
MSX, ST, B5, X-F, Anime, Christian, Maths, CuD, Linux!_|  Solo Cristi  |
Christian, Rock, Comics, Transformers, and hate M$!  | Soli Deo Gloria |
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