>The sprite part uses 128 real hardware sprites on screen at once, in
>4 splits I think. Oh and by the way there is a nice scroller part
>(with 'overscan' to put scrollers in the upper and lower borders) and
>a copper bar part too! :) Music by me, rave style.

Great. Talking about overscan? How is it achieved on MSX? By T-state level
synchronous border "busy" color switching (like the ZX Spectrum) or by
fooling the VDP to force an earlier display start and a later display end
(like the Atari ST)?

If it's the latter, I'd like to know how is it done.

Kiss you lot.

--
Madonna Mark Two
"Martin Galway means to me what Elvis meant to Sigue Sigue Sputnik"



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