I've noticed rare sprite behavior when using graphics 7 (SCREEN 8) mode 2
sprites.
1) It's impossible to obtain opaque black (color code 0000 + active pixel
on the pattern).
2) "Bright" black (color code 1000) yields *ORANGE* (!!!).
Attached is a tiny test. It shows 2 horizontal orange blocks when in theory
it should be a solid opaque black square with two "bright" black strips.
I've tested it only on 9938 VDPs.
I'd appreciate if someone could test the program on later VDPs so I could
make the assumption it works this way on all MSX models.
Thanks so much in advance.
Kiss you lot.
Mk2
%RASTEROP.ZIP
RASTEROP.ZIP
--
Madonna Mark Two
"Martin Galway means to me what Elvis meant to Sigue Sigue Sputnik"