Hi,
As promised, the table with the color codes for sprites in G7 mode (SCREEN8):
code red green blue
#0 0 0 0
#1 0 0 2
#2 3 0 0
#3 3 0 2
#4 0 3 0
#5 0 3 2
#6 3 3 0
#7 3 3 2
#8 7 4 2
#9 0 0 7
#A 7 0 0
#B 7 0 7
#C 0 7 0
#D 0 7 7
#E 7 7 0
#F 7 7 7
As Laurens said, the TP bit (bit 5 of reg 8) specifies whether code #0 is
transparent (TP=0) or black (TP=1). As well as color, TP determines whether
sprite collisions of code #0 are detected (TP=1) or not (TP=0).
I got this info straight from the data book (page 98), I haven't tested any
of it.
Bye,
Maarten
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