Hi,

As promised, the table with the color codes for sprites in G7 mode (SCREEN8):

code    red     green   blue
 #0      0       0       0
 #1      0       0       2
 #2      3       0       0
 #3      3       0       2
 #4      0       3       0
 #5      0       3       2
 #6      3       3       0
 #7      3       3       2
 #8      7       4       2
 #9      0       0       7
 #A      7       0       0
 #B      7       0       7
 #C      0       7       0
 #D      0       7       7
 #E      7       7       0
 #F      7       7       7

As Laurens said, the TP bit (bit 5 of reg 8) specifies whether code #0 is
transparent (TP=0) or black (TP=1). As well as color, TP determines whether
sprite collisions of code #0 are detected (TP=1) or not (TP=0).

I got this info straight from the data book (page 98), I haven't tested any
of it.

Bye,
                Maarten


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