>Really nobody is interested in the z-machine? If this program is ported to
>MSX, hundreds of games could be played on MSX! Really nobody in the mailing
>list loves text adventures?? I have the C source code optimized for
>intel 8086, so it mustn't be difficult to port to MSX.

Publish it on funet, and/or here (if it is not to big) and who knows?


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