>I have to write a gfx data burst to VRAM as quickly as possible while the
>display, and possibly sprites are enabled.

>I've noticed data corruption when using quick transfer loops (via POP) that
>disappears when display is disabled.

>Is there an accurate way to determine required VDP timings and ensure
>proper functionality on all MSX models regardless of different clocked
CPUs?

MSX2 Technical Handbook chapter 6.5.1:  HMMC (CPU -> VRAM high-speed
transfer)

(with source code example) can be found @
  http://www.geocities.com/SiliconValley/Bay/9797/th-4b.txt

(May I hear one hurray for the Ultimate MSX FAQ and a super-hurray for
 Konami Man? ;-))

    Eric

****
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
****

Reply via email to