> Calling 256 times #FD9F still sounds a bit "tricky-wicky" to me. Moreover,
> the F700 patch turns #FD9F intro a simple RET, leaving the motor spinning
> forever.
Calling FD9F 256 times is one thing: compatible.
And you can use the other way of 'patching' the F700 which was suggested;
disable the VDP interrupts while loading from or saving to disk.
I remember some clubs could build other DiskROMs in Sony-computers... A lot
of people have 'patched' their computer that way... Then the drive will be
fast for ALL programs, not only the F700-patched programs (I don't think I
will add a 'F700-patch' to my game either).
~Grauw
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