People...

  I'm in trouble. I just want to set the sprites on Screen 6 and I'm finding
some trouble.

  I use the BIOS functions to find the Sprites Pattern, Attributes and Color
addresses, and they return the right address.
  So, I use the following to copy the Pattern Table from RAM to VRAM:


        LD      DE,(SPRPTR)     ; Points to DEstination Address (Pattern Table on VRAM)
        LD      HL,SPRITES_PAT  ; Points to source Address (Pattern Table on RAM)
        LD      BC,8*2          ; 16 bytes (2 sprites, 8 bytes each one)
        LD      IX,LDIRVM               ; Points IX to BIOS function
        CALL    CALLBIOS                ; Call BIOS

   The copy actually runs "almost" fine. LDIRVM really writes 16 bytes
starting from SPRPTR (on VRAM), but it doesn't write the same bytes
on SPRITES_PAT (on RAM). Actually it writes JUNK on VRAM. I don't
know what to do. Any ideas?

     []'s Daniel Caetano

OS/2 means...CURTAINS for Windows!
+-------------------------------------------------------------------+
|[EMAIL PROTECTED] -  www.os2brasil.com.br/novidades/drivers.shtml|
|MSXPage: www.fudeba.cjb.net - OS/2: www.os2brasil.com.br/novidades/|
+-------------------------------------------------------------------+




****
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
****

Reply via email to