>> By interpolating the next colours. Nemesis II really looks nice when
>played
>> under BrMSX.. You should really try it once !
>
>Well any RGB/Scart TV/Monitor does that as well. The colors also "vloeien"
>over eachother. On PC it is just a nessicity because the monitors are (too)
>sharp for low-resolution.

It's definitely better to make the interpolation at hardware level than
emulating it in software, huh? 8;)

TVs actually have dedicated circuitry to acomplish this, so yes, on PC it's
just a necessity, not a feature or an advantage over a real MSX as it's
claimed to be.

>This looks great on the monochrome spanish games such as
>"Batman", even better than a real MSX in some cases.

Also, different TVs yield different picture qualities, perhaps even better
than BrMSX with the best of interpolations. Arcade cabinet monitors usually
give the best 80s hi-tech glamorous picture flavour that some of us yearn
for.

What would be the next step in BrMSX emulation accuracy? To emulate the
lower dot pitch and RGB cell triplets layout of a standard TV? That's IMO
not worth the effort.

Don't misunderstand me. I love emulation theory. But, if I had to emulate a
human being say, the required effort would be actually higher than to
create a better being from scratch, and no progress would actually be made.

If you want a human with all his/her limitations, and you CARE, and you're
really PICKY about details, better get and ENJOY a real human before they
wipe out!

I'm not fond of standard human behaviour logic, so that's why I'd prefer
*evolution* rather than emulation.

NB: emulators are not a guarantee of survival for the MSX system just like
cyborgs are not a guarantee of survival for the human race.

Kiss you lot.

        MARK 2



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