You should put the two sprites within one interrupt to get this working
right... I suggest making a little assembly put on the H.TIMI to get this
effect right.
GreeTz, BiFi
Floris 'Tamama' van Gog <[EMAIL PROTECTED]> schreef in nieuwsbericht
<[EMAIL PROTECTED]>:���^���^���^p��^`��^0��^...
> Hello,
>
> i'm once again trying to do something with my MSX, and right now i/m
> messing with sprites and vpoke/vpeek's (all pretty basic stuff, but you
> have to start somewhere). Now i'm trying to make a 2 color sprite by
> putting 2 sprites over eachother. This kinda works, but when i move it,
> it's ugly because you can see that one moves earlier than the other etc.
> So i was wondering, is there a way to see when to move the sprites
> (maybe by use of vrt retr.)? I assume there is because most games i
> played don't have this icky movement :-)
>
> I'm just beginning and still using basic, with vpeek/vpoke's for sprite
> location data (that at least sped it up 2 times ;-)
>
> Thanks,
>
> Floris
>
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