(...)
> Hmm, no sound? Sound is emulated through PSG, so make sure you
> can hear it.
I have a TurboR GT and I also can't hear sound in the games i have
tested. I have tried DrMario, Mario Land 1 and Tetris. Tetris
plays some sound, but VERY slow, like if every note had a duration
of one second. Also, when i play with Mario, the screen gets
"dirty", i mean sometimes there appear some pixels anywhere
on the screen. I only changed the frameskip (I set it to 2) and
the renderer (set it to 3) in GEM.CFG, the rest is default.
> I haven't tested this release on my GT, but it works fine in BrMSX and I
> haven't changed anything sound-related since last time I checked.
I haven't tested it in BrMSX, but in my GT :)
> It is true that some games don't have sound though, because emulation is
> still lacking the timer interrupt (will be slow to emulate correctly, but
> maybe I can fake it). Lack of timer interrupt is the same reason Super
> Mario Land runs too fast.
I think that's the reason why i can't hear sound, but does drmario or Tetris
use the timer interrupt?
(...)
> So, if you don't mind me saying, GEM does one hell of a g*dd*mn job! :)
yes, i agree! i am very impressed with it! it is VERY good! i never
thought it could be possible! keep on it! you are doing a great job! :)
,-._,-.
\/)"(\/ Marc Vallribera Ros '2000
(_o_)
/ \/) http://personal3.iddeo.es/marcus/
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