Laurens wrote:
>As said, I think most MicroCabin games are really programmed terribly bad.

Fray MSX2 is a masterpiece. It's fast, has great animations and gameplay, 
etc. Xak 2 and Gazzel were meant to be TuR-only games, but MicroCabin made 
some adaptions to create the possibility of playing them on a normal MSX2 as 
well, since the processorspeed was the only TuR-specific feature they used. 
And with IllusionCity, this was apparently not possible.

>Take a look at the speed of Akin and Ys II / III (all three astonashing
>pieces of programming-art) and you might understand what I mean.

That's true. But not everybody is as good a programmer as the creators of 
the aforementioned games. And the programmers who aren't as good, might be 
very well able to create a game with a similar smoothness when they simply 
use a TuR... And that was actually the point in my statement...

>To me, it's the challenge to get something working on MSX2 of which most
>people at first say "it can't be done". And about the smooth scrolling, I
>really don't think it needs an R800. Just a v9958 or v9990. The VDP is the
>limiting factor in all MSX games, unless programmed badly.

Yes, well, to me it's equal if a game is developed for MSX2+ or TuR. The 
fact is, that there is hardly no software specifically developed for those 
systems, while it appears to me that many programmers could get great 
results far more easily if they only made the game for 2+ or TuR.

Rieks.
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