>I think the easiest, fastest and cheapest way for a 'new MSX' is to build a
>dedicated MSX emulator for DC and/or PS2. The machines are powerful enough
>for it. The other advantage is that you can build a new MSX emulator: so,
>what you want in a real machine: code it in the emulator, and you'll have
>an
>emu that supports MSX1,2,2+,TR,3(?)
Actually I think there is completely no sense in developing a new MSX or
something like that. Don't ask me why, because the reasons are quite obvious
and it would take a lot of typing work to write them down.
What could work, however, is creating a new generation of PC-oriented
computers with the inner structure of an MSX. That would mean: not a new
MSX, but a new PC, carrying the advantages MSX has and possibly also the
charms of the system. With these advantages, I mainly aim at the fact that
the MSX is easy to use and that it's relatively easy to create your own
software. Possibly it could even be profitable as well.
But in my eyes, all these kinds of considerations aren't realistic anyhow.
That is why I was amazed by the idea the Japanese had (the ASCII-story);
they don't want to specificly develop a NEW system, they just want to
attract hobbyists to the old, already existing system by once again
launching the system to the market.
Who knows, what might happen.
Rieks.
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