> To download the game you are supposed to click on the 3 blue dots
> proceding the name of the game. Each dot represents 1 disk in a zip-file
> called: rona1.zip, rona2.zip and rona3.zip.
I know. I already downloaded them.

> The link which is supposed to email Daniel Torrado at [EMAIL PROTECTED]
> has a typo in the HTML source of the page (the '>' behind the email
address
> is supposed to be a '"') But should not affect the download of the game.
I didn't seriously wanted to e-mail to 40+ characters long address. I asked
because I wanted to know MSX Data base. What is that ? > JAM

Rona seems to run on MSX2. I used to believe Rona was a turboR-only game
but, even MSX-FAN 1994 April issue didn't state so. Human memory is a
fragile thing. ^^;

I also searched for 2-byte kanji codes or raw graphics among the sectors,
but kanjis were not directly inputted in the sectors (in that case - like,
Illusion City disks which contain messages in form of pure S-JIS codes - you
can directly change them using hex  editor), and only raw graphics in the
Rona disk A was the title. Therefore quick translation is not possible. But
I'm sure not many wants Rona to be translated since Rona is playable without
being translated.

Rona disk A also contained curious messages among the sectors, obviously
written by the developing crews. Judging from dates notified among such
in-sector articles, Rona really was released in early 1994.

DIXIE, the distributor/developer of RONA seems to have been lost, but its
parent company May-be Soft still exists as brand name, and owns own website
in http://www.teck.co.jp/maybe/ . Management authority moved to another
company Tech Arts, however.

Takamichi


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