> >Let's see what 0.6 does compared to 0.5. :-)
> 
> Hehe, not much ^^; Although the new hardware sprite renderer is okay for 
> playing Tetris :)

But not good for anything else? It's not even default...

> >Har har! If he didn't get it yet, I forwarded this to him. :-)
> 
> You naughty boy ;)
> Well at least now I'm sure he knows of GEM's existance. Sometimes I wonder 
> what he feels like after seeing GEM and remembering his words ;)

Well, he says his words still stand, because it is so slow that he thinks it's 
still unplayable, since it's no fun anymore at this speed...
 
> >Will you now go for another platform, since you say it is the last GEM 
> >*for MSX2/turboR*?
> 
> You're very observant aren't you?

Of course.
 
> <LONG ANSWER>
[snip!]

> But, this approach failed. I tested several 32kB games, and with some the 
> program scanned 30% of the ROM. That's about 10kB of code. I would guess 
> the rest of the ROM (22kB) would be data (graphics, music, whatever).
> However, there was NO noticable speed-up! :(

Maybe all the RST jumps take too much time?
 
> I'm 100% certain the technique sped up SOMETHING, it just skipped the 
> actual game! (Maybe it was behind a jump-table, or something else not 
> scannable) I was not about to include such a feature just for faster 
> initialization routines or faster title screens!
 
> For me, this was the last possible solution. Those who are familiar with 
> the term 'Dynamic Recompilation' will know what another solution could be. 
> But they will also understand it's close to impossible to achieve on MSX, 
> with its limited memory.

What's limited? 128kB? 512kB? 4MB?
 
> So I was left with a slow, but capable emulator. It's possible to extend 
> its functionality more, raising compatibility etc. But, it will remain this 
> slow (or even slower). So I asked people if they REALLY played games on 
> GEM, and nobody answered "Yes, I'm playing Zelda" or something like that.

Exactly: it's a bit too slow to really enjoy the games. But it's great to 
enjoy GameBoy on MSX! :-)
 
> GEM had already proven it was possible to emulate Gameboy on MSX. If nobody 
> uses it to play the games, there is no use in developing it further.

True, in some sense. Unless you can indeed speed it up.

> </LONG ANSWER> 
> I won't keep GEM's future a secret. Next week, a special parcel will arrive 
> at my house. It will contain a certain Spanish hardware, the LPE-Z380 ^____^

I guessed that.

> I've already started reprogramming GEM for Z380, and IF I succeed, I will 
> show GEM380 on April 21th 2001 at the International MSX Fair in Tilburg 
> (Netherlands)! (If that isn't a good reason to come, I don't know what is ^_^

Cool!

> GEM is dead, long live GEM!

Har!


Grtjs, Manuel

PS: MSX 4 EVER! (Questions? The Ultimate MSX FAQ: http://www.faq.msxnet.org/)
PPS: Visit my home page at http://bilderbeek.cjb.net/ 



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