----- Original Message -----
From: "Sander Zuidema" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 01, 2001 7:13 PM
Subject: Re: Exclusive interview about Konami and the S.C.C.
> Another quote from the interview
>
> ---
> SONY Corp. was a major obstacle in the large-scale development of the
> S.C.C.: too much competition and too much danger to work on a project that
> was staying on sand (crackers made too much damage to the MSX standard: in
> Europe, cracked games arrived 6 months before the official cartridges �
this
> killed the MSX standard in France).
> ---
>
Funny enough, but that is what happens to any Dreamcast game released
nowdays
but with a diference ... It takes less than 6 WEEKS to get the new game
dumped and
converted to a bootable ISO image in warez sites ...
This is how piracy harms the industry nowdays. Dreamcast copy protection
defeat were
so simple that I suspect it humiliated SEGA. I think that made they give um
on the hardware
market and invest theyr efforts only on software ...
If it keeps that figures I belive It's possible that the piracy might
destroy the console games
industry in the next 10 years.
(MSX were not a console, but it's market site was somehow nearby and
connected to the
console industry when it was available in the stores... )
SEGA ? What SEGA has to do with MSX ?
Remember, SEGA holds parts from patents that were from ASCII regarding MSX
dedicated
LSIs such as the VDPs (V9938 and V9958) and since they gave up from hardware
I think it
will be more dificult to get authorizations to build compatible devices
legally ...
I think you guys know what I mean ...
Cya MSXers ...
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