>   When running on harddisk, the requirements are bigger. The game requires
> BDOS2 to
> run on harddisk... And since it'll run with DOS Kernel loaded (which uses
> 32Kb) you
> will need 128Kb + 32Kb + 16Kb = 176Kb. Yes, this is a lot of memory... I know
> only
> people with 256Kb will be able to run it... But I'm not a magician. (^=

Ok, since this list is somewhat "quiet" right now, let's start a little 
discussion.

Don't ask for apologies simply because your work needs 256K RAM to work. It is 
not "a lot of memory", as you say. What is the sense of developping and buying 
hardware expansions for MSX, if everbody develops new programs thinking "it 
musk work in a raw 128K MSX2 at any cost"?? I abandoned DOS1 long time ago and 
I'm happy to have did it: nowadays everybody has DOS 2 and this OS makes 
programming much easier. InterNestor Suite needs at least 256K RAM to work and 
it is not a tragedy, besides making it work with less memory maybe would be 
possible, but I would have needed at least double development time. I just 
though it was not worth the effort. And, how many people bought a Graphics9000 
and has it covered with dust due to the lack of software?

I'm not saying that all new soft should be developped for Turbo-R with 1MB RAM 
and hard disk. But just to place in a reasonable mid term: it still seem a sort 
of "sin" to develop programs with somewhat high hardware or just memory 
requirements. But most tims this makes impossible to develop good programs.

So, what is my proposal? To set the current "MSX minimal standard" to MSX2 with 
DOS 2 and 256K RAM. Even requiring hard disk would not be a nonsense for some 
applications.

> Things spent space.

You can bet.

Sorry if I seem a little paranoid... argh! If I don't finish soon the 
InterNestor report for the university, I'll become mad! (O.o)

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