Very nice article !

Benoît


----- Original Message ----- From: "Laurens Holst" <laurens.nos...@grauw.nl>
To: "MSX Mailinglist" <msx@stack.nl>
Sent: Sunday, August 23, 2009 10:51 PM
Subject: [MSX] MSX Assembly Page update


Hi all,

I just published a new article on the MSX Assembly page:

“A guide to scrolling game engines on MSX” <http://map.grauw.nl/articles/scrolling.php>

Some additional changes from the past months are:

   * Improved 16-bit division routine performance by 120 T-states,
     thanks to Juha Nurmela.
   * Added Ricardo Bittencourt’s division by 9 routine.
   * Added Zemina mapper details to I/O overview, thanks to Manuel
     Bilderbeek.
   * A new “Contributing” section was also introduced, with information
     to make it easier for people to contribute content to the MSX
     Assembly Page. Maybe it will help some people interested in
     contributing :). The MAP source code is now also publicly
     available at http://hg.grauw.nl/map/ as a Mercurial version
     control repository. (Just to make clear though, note that the MAP
     content is still covered by the usual copyrights.)
   * Did some work on the v9958 application manual HTML-version (still
     not completed, though, ugh it’s big).
   * Fixed some broken links, minor maintenance, general clean-up.
   * The MAP address changed, I am now hosting it on my own web server.

You can find the MSX Assembly Page on this new address:

http://map.grauw.nl/

Check it out, let me know if you have feedback, and update your bookmarks!

~Grauw

--
~~ Ushiko-san! Kimi wa doushite, Ushiko-san nan da!! ~~
Laurens Holst, student, Utrecht University, the Netherlands
Website: www.grauw.nl. Backbase employee; www.backbase.com

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