The 2012 edition of the great MSXdev contest has been launched ! There
are big changes as the contest is now organized by our friends of the
very active Karoshi MSX Community. For different reasons, it was no
more possible to continue the formule of the MSXdev team.


Other changes are about mainly the RAM size, the ROM size, the
promotion of the games, the jury. This time, the deadline has been
fixed to 15 December 2012 : the coders have therefore 9 months to
develop superb new games for the best 8-bit system !


Important dates


The time line is set as follows :


   12/03/2012 : MSXdev’12 rules published and project registration
opened for contestants
   15/12/2012 : game submission deadline
   16/12/2012 : MSXdev’12 game poll started
   31/12/2012 : MSXdev’12 game poll closed and results announced


Game format specs


As in the previous editions of MSXdev, the selected format for the
games is the MSX ROM file. Cartridges have been the most successful
media format for first generation MSX computers, and most of the best
games ever produced were published in this format. Nowadays, this
format is also interesting because it can be easily loaded into real
MSX computers, using a Flash cartridge, a ROM loader or a ROM
converter, and it can also be used directly on emulators. Also, there
exists a growing phenomenon at the MSX scene of people developing real
cartridges, so MSXdev organization wants to encourage this game
format.


All the games should be 100% compatible with this MSX configuration,
that is defined as follows:


   CPU: Zilog Z80 running at 3.58 Mhz
   VDP: TMS9918/TMS9928 or compatible video processor
   PSG: AY-3-8910 or compatible sound chip
   Cassette interface: 1200/2400 baud
   RAM: 16 KB (non memory-mapped)
   VRAM: 16 KB


Therefore the games will be tested and evaluated using this
configuration. Other compatibility tests will be performed in
different configurations, including MSX, MSX2, MSX2+ and Turbo-R
computers. The games should work perfectly in any MSX compliant
machine with the amount of RAM needed to run the game. If a game does
not run properly in all MSX computers with at least 16 KB RAM it could
be disqualified by the organization.


In addition, it is allowed to make use of additional MSX hardware but
they will not be taken into account when determining the final quality
of the game by the voters. The goal of the contest is producing fine
quality games that could be fully enjoyed in any MSX system.


About the ROM size, any size will be accepted as long as it does not
require a ROM mapper. In other words, the acceptable ROM file sizes
are 8 KB, 16 KB, 24 KB, 32 KB, 40 KB and 48 KB. No megaROMs this time,
folks! The reason for this size limit is that we would like to load
the games in regular MSX systems without additional hardware.


Discover all the other rules on the Karoshi MSX Community ! Games of
previous editions will remain available on the MSXdev website, which
will host also the MSXdev’12 games, when the contest will be over.


MSXdev information and updates


All information regarding MSXdev’12 will be published at Karoshi MSX
Community forum – http://www.karoshicorp.com


To check previous game entries and MSXdev editions, visit the official
MSXdev website – http://msxdev.msxblue.com


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