added following events: sysDiconnectionEvent and sysConnectionEvent
You can now patch gmod
** Changed in: mudlet
Status: Confirmed => Fix Released
--
You received this bug notification because you are a member of Mudlet
Makers, which is subscribed to Mudlet.
https://bugs.launchpad.net/bugs/1005006
Title:
gmod doesn't re-enable modules on reconnecting
Status in Mudlet the MUD client:
Fix Released
Bug description:
When using gmod to enable a GMCP module and you reconnect (using
Games->Reconnect) then the modules loaded through gmod won't get
reactivated.
Step to simulate this (on Achaea):
1) Make a script for gmcp.IRE.Rift.Change event that displays
gmcp.IRE.Rift.Change
2) Enable the rift module with gmod.enableModule("user", "IRE.Rift")
3) Confirm you get the gmcp events by outrifting something
4) Reconnect to the server
5) The gmcp events won't be received anymore when you outrift something, not
even if you enable the module again with gmod.enableModule
6) It'll work again when you manually enable the rift module, bypassing gmod:
sendGMCP([[Core.Supports.Add ["IRE.Rift 1"] ]])
To manage notifications about this bug go to:
https://bugs.launchpad.net/mudlet/+bug/1005006/+subscriptions
_______________________________________________
Mailing list: https://launchpad.net/~mudlet-makers
Post to : [email protected]
Unsubscribe : https://launchpad.net/~mudlet-makers
More help : https://help.launchpad.net/ListHelp