A quick check suggests that the following Lua functions (ie in 
TLuaInterpreter.cpp) use an index that starts at zero and that the index is 
directly returned as a "key" thereby creating a table with keys including 
"zero" - I had wondered why some lua display(somefunction()) had produced 
tables/lists with a "[0]=..." entry, now I know!:
getAreaRooms()
getExitStubs()
getRoomsByPosition() *** Just found that the TArea::getRoomsByPosition() that 
this uses is broken (is not currently area selective/specific, possibly 
introduced by RoomDB introduction...) - I've posted a possible fix, see 
https://bugs.launchpad.net/mudlet/+bug/1174484 ***
searchRoomUserData()

I am testing now to see if adding 1 to the index when it is pushed into
the results table on the stack in those four functions has any side
effects...

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https://bugs.launchpad.net/bugs/1173407

Title:
  getRoomsByPosition()'s table indexing starts at 0

Status in Mudlet the MUD client:
  New

Bug description:
  getRoomsByPosition()'s table indexing starts at 0, while it should be
  starting at 1. We would need to see if any public scripts are broken
  by this before fixing, if we can at all.

  All future functions should start their indexing at 1.

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