yes, setting room weight to <1 must be prohibited and all maps need to get auto updated in the next version
Am 25.05.2013 20:07, schrieb Garagoth: > Turns out that pathfinding goes nuts when room weights are set to 0. > Setting weights to 1 fixes this issue. > > G. > -- You received this bug notification because you are a member of Mudlet Makers, which is subscribed to Mudlet. https://bugs.launchpad.net/bugs/1184124 Title: Pathfinder choosing longer paths Status in Mudlet the MUD client: New Bug description: Mudlet: 2.1 OS: Win 7 I have a city map with many alternative communication paths. All exits have the same exit weight, all rooms are created equal. When I double-click on target location and speedwalk kicks in, it chooses really weird paths - usually not the shortest one. Path one way: se, s, sw, e, e, e, ne, n, nw, nw, w, ne, ne, e, e, ne, nw, n, w, w, nw, nw, w, w, w, w Return path: sw, sw, se, se, e, e, s, s, s, se Attached is a screenshot of map. Locations in green circles are start and destination location. P.S. A context menu on map "export area to image" would be nice. To manage notifications about this bug go to: https://bugs.launchpad.net/mudlet/+bug/1184124/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~mudlet-makers Post to : [email protected] Unsubscribe : https://launchpad.net/~mudlet-makers More help : https://help.launchpad.net/ListHelp

