My area ID 0 is unused, wouldn't break anything here. Somehow, however, "unlocking" the area caused a lot of crashes on Windows, and it was "fixed" by re-locking it: http://forums.achaea.com/discussion/comment/102118/#Comment_102118
Even though the area locking code simply calls lockRoom on every room from getAreaRooms(0), which returns nil, so it would not have been doing anything... It's anectodal evidence, but area 0 caused quite a problem for a short bit.
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