Either way, if some kind of mitigation for this could be implemented game-side. In Aetolia, for example, I bugged this with the request that multiple items of the same type be consolidated before death and the workaround was added within hours. If the other games could do this...
-- You received this bug notification because you are a member of Mudlet Makers, which is subscribed to Mudlet. https://bugs.launchpad.net/bugs/918419 Title: gmcp "hangs" when dealing with a lot of items Status in Mudlet the MUD client: Confirmed Bug description: When dealing with a lot of individual items, your connection can look like its stuck: you don't receive any information back from the server and can't send anything. I found the problem on Achaea, and it only works when using gmcp. An easy way to simulate it would be the following: OUTR ALL KOLA (or whatever plant you have tons of) SPLIT KOLA INTO GROUPS OF 1 (do this till all your kola is split into individual items) COMBINE ALL KOLA This last step will cause the connection to hang. This is on an empty profile with only gmcp enabled. To confirm that this is a Mudlet-specific bug and not an Achaean one, I tried with another client (tintin++). With gmcp enabled there (and the Char, Room and Char.Items modules enabled), the combining worked. My Mudlet version is one compiled from git from a week or two ago, on Archlinux. To manage notifications about this bug go to: https://bugs.launchpad.net/mudlet/+bug/918419/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~mudlet-makers Post to : [email protected] Unsubscribe : https://launchpad.net/~mudlet-makers More help : https://help.launchpad.net/ListHelp

