Public bug reported:
The current Mudlet codebase (2.1 release, 3.0.0 previews) do not have
the ability to "hide" rooms like, say, the TinTin++ MUD Client. A user
had inquired about this facility.
http://forums.mudlet.org/viewtopic.php?f=13&t=4821
Whilst it would not be too hard to provide a boolean flag for a room in the
TRoom class (or possibly from an implementation detail, there might be merit in
doing so in the containing TArea - I have visions in the future of permitting a
room to be in multiple Areas {it's coordinates then become an TArea property
rather than a TRoom one}) - there might need to be a discussion about:
* whether a "hidden" room still has exits draw towards it, or if those need to
be individually hidden as well
* under what situation the hide might need to be overridden and whether other
aspects of the room need to be concealed
* as an open source project there is nothing to prevent code changes to
"reveal" any hidden data that a MUD might wish to include in a pre-distributed
map.
** Affects: mudlet
Importance: Undecided
Status: New
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https://bugs.launchpad.net/bugs/1468743
Title:
Feature Request: Hideable rooms
Status in Mudlet the MUD client:
New
Bug description:
The current Mudlet codebase (2.1 release, 3.0.0 previews) do not have
the ability to "hide" rooms like, say, the TinTin++ MUD Client. A
user had inquired about this facility.
http://forums.mudlet.org/viewtopic.php?f=13&t=4821
Whilst it would not be too hard to provide a boolean flag for a room in the
TRoom class (or possibly from an implementation detail, there might be merit in
doing so in the containing TArea - I have visions in the future of permitting a
room to be in multiple Areas {it's coordinates then become an TArea property
rather than a TRoom one}) - there might need to be a discussion about:
* whether a "hidden" room still has exits draw towards it, or if those need
to be individually hidden as well
* under what situation the hide might need to be overridden and whether other
aspects of the room need to be concealed
* as an open source project there is nothing to prevent code changes to
"reveal" any hidden data that a MUD might wish to include in a pre-distributed
map.
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